Luxor 3 wii game




















Presentation Several game modes, achievements, stat tracking, and well-implemented pointer controls. Graphics Pretty flashy for a casual puzzle game. Special effects pop all over the place. Sound Orchestral tunes that fit the Egyptian theme. Gameplay It's a Zuma clone, but a quality one. There is some strategy involved, and the Puzzle mode provides a nice change of pace.

Maybe could have used a multiplayer mode, though. This is the latest installment in the Luxor game series and it delivers a good time. Luxor made the jump from computer game to the Wii a couple of years ago, roughly, and this latest version has been updated in the form of fancier graphics and common Wii bells and whistles.

Like the Carnival Games series, this game has a store where you buy fancier game pieces or enhancements, which is new to luxor but very common to other puzzle games. The basic game play is the same as always: shoot balls at the chains of balls that are making their way towards you, making them disappear as you make groups of three or more like colors. It's a simple concept but is very easy to play for hours.

I recommend any of the Luxor games and this newest incarnation for the wii doesn't disappoint. Great game! Verified purchase: Yes Condition: Pre-owned. Ty love it. It has so many different mazes, challenges and games. You dont realize how many hours you have spend on this.

The best part is having it on the Wii, on a big screen TV. The graphics and sound effective is awesome. Even when your sitting watching someone else play, you await the out come of the games.

Puzzle requires you to clear levels with a set amount of ammo. And you can use Free Play to revisit any level unlocked in Adventure.

An achievement system is built into the game for accomplishments like competing Adventure Mode and earning a certain quota of coins. More effort has been put into Luxor 3's presentation than many other puzzle games. As you make matches and shoot statues around the playing field, power-ups and coins will rain down for you to catch with your cannon. Coins can be spent to upgrade your power-ups and purchase new cannons. When you clear a level you'll receive bonus coins for the amount of track you kept free from invaders — incentive to clear balls early.

All of this occurs with jazzy explosions and particle effects. There is a surprising amount of pizzazz here. Verdict Luxor 3 won't set the world on fire but it is a solid puzzle game that should give any fan of the genre their fix.

It looks slick, and there are some impressive features. It's well done and puzzle fans should give it a look. Was this article informative?

YES NO. In This Article. Each stage revolves around protecting a particular god or goddess and their power. The adventure mode is a total of 99 levels 11 more than the previous Luxor games , plus 11 bonus levels, each of which can only be played if the player collects all 4 jars.

Luxor 3 offers four difficulties for the adventure mode games, and difficulty can also be selected for each free play and puzzle level after selecting which level to play from those menus. For the first adventure, a player must choose between easy, medium, and hard, but once a player has beaten adventure mode once, they may also choose insane as a difficulty level.

The variations of each level deal almost entirely with the number of colors in each level and with the speed of the rolling lines of spheres. The entire adventure mode involves eleven stages as shown after each stage with the diagram of the construction of an Egyptian pyramid and with the signs of each Egyptian god or goddess after completing the stage representing that figure.

Each stage contains levels the length of each stage in levels, though irregular, creates an approximate bell curve distribution of levels throughout the game and a bonus stage the bonus stage is unlocked by collecting all four of the original jars throughout the classic mode levels of each stage which will be discussed below. Each stage contains no less than four classic mode stages.

In these, the jars that lead to unlocking each stage's bonus level can be collected. A set number of lines of spheres need to be cleared to advance to the next level in a stage this number begins at four and increases by one with each advancing stage.

A new line of spheres will appear once all of the current line of spheres pushes beyond the halfway point of the set-up track. Any line of spheres that touches the next line means that the two lines merge and the jewel and coin bonuses for completing the line will become unavailable.

The level ends in failure if any spheres disappear inside the pyramid at the end of the set-up track, or in success if all of the spheres in all of the lines of spheres are destroyed. The last level before the bonus level and consequently the last fully-numbered level is always a survival level, with the exception of Stage Lines of spheres will continue to enter and push onward until the level abruptly stops after a length of time, which starts at one hundred seconds and increases by twenty seconds with each advancing stage the maximum length of survival mode, however, is four minutes.

In this level which appears once per stage as with survival mode except for that this mode is not in the first stage , lines of spheres, though somewhat shorter than those in classic mode the number that must be cleared is the same as the number of lines needing to be cleared in a classic mode level of this stage , roll downward in a style reminiscent of the video game Centipede.

The blocks in between are supposedly Set's minions, which force the line of spheres downward one row. These blockades can be destroyed with a sphere, but the minions will show up again in another location.

Removal and scoring works the same as in classic mode. First seen in stage 3 and appearing once per stage thereafter, sometimes twice, this level requires a player to eliminate spheres across three or four general rows in a river to create an open lane for eliminating the few spheres at the back.

The number of colors gradually increases in this mode throughout the game, but colors are usually grouped together, and there is no time limit or pressure of any kind with this mode. In a puzzle level, players are given a limited set of spheres and must figure out how to eliminate every sphere on the board. A new skill or type of sphere is often introduced. These puzzles gain difficulty throughout the game.

In a puzzle level in Adventure mode, players can skip these levels if they cannot figure out how to beat them all points earned in this stage will be forfeited if this option is chosen. The treasure hunter mode is the title of the bonus level that will be available at the end of each stage if a player collects all four of the jars in classic mode levels. This level is set in the sky and involves very short lines of spheres, and these lines almost always contain two spheres of the same color some very rarely come across with two groups of two spheres each of different colors.

With each line of spheres destroyed, numerous jewels and occasional Ankh coins will fall from the sky. For the time in the level, the clock starts at thirty seconds in the first bonus level and increases by three seconds with each new bonus level until the eleventh bonus level, which has a clock of one minute. The scores for these level start large and will usually grow due to time, but not always proportionate to the time due to the fact that as additional colors are introduced into the main game, they will also be introduced into the bonus levels.

In Free Play, a player may replay any of the twenty-five classic levels these boards repeat themselves throughout Adventure mode under varying names and difficulties or any of the onslaught, Crossing the Nile, and Survival Mode levels.

However, a player must have completed each level before they can be accessed in Free Play.



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